Into the Radius VR
Give it 2 hours
What the data shows
- In the first 2 hours almost 1 in 3 reviews are negative (30%); after 10h it's 1 in 40 (2%).
- Fully opens up by hour 3.
- The game has no story achievements, so drop-off points can't be measured.
- Only 54% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 11,426 Steam reviews in every language. Median playtime in a sample of 300 reviews: 19.6h for positive, 3.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (53.7% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (10)
story milestone ending side
- Hello, Darkness Die in the Radius for the first time 100%
- My Bloody Buddy Buy your first weapon 67%
- Hoistman Climb up the crane, kamikaze 29%
- Classic Move Kill an enemy with a gas cylinder explosion 24%
- Sharp Shooter Complete the Killhouse Сhallenge 24%
- Unseen Danger Take damage from Stomper 18%
- Shine Bright Collect all types of Artifacts in the Radius 8.8%
- Impeccable Shot Take down an enemy from a 200-meter distance 5.0%
- Ground Control Find all audio logs on the history of the Radius 2.6%
- Immortal Soul Complete the game in Ironman Mode 1.9%