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Curious Cases
AdventureCasualIndie

Curious Cases

Apr 4, 2019 Steam: Mostly Positive

Give it 1 hour

Gets good by 1h almost every game dips in hours 2–3
Started playing 81% of owners
Steam reviews 70% positive of 388

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 400 Steam reviews in every language. Median playtime in a sample of 297 reviews: 2.3h for positive, 1.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (81.4% of owners), so people who bought the game and never launched it don't count.

Story milestones aren't labeled yet; all achievements are listed below.

All achievements (7)
  • Time is relative Complete the first chapter 100%
  • Decoder Solve the decryption puzzle 100%
  • I pack light Complete the second chapter 94%
  • Master Researcher Solve a whole chapter with no hints 89%
  • Skilled Researcher Solve 5 puzzles in a row with no hints 86%
  • Ruined the plans Complete the third chapter 84%
  • Herbalist Solve the herbs puzzle on the first try 13%
Steam page Updated: 2026-10-21.

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