我来自江湖 From Jianghu
Give it 10 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (35%); after 15h it's 1 in 7 (14%).
- 22% of players who start reach the ending.
- Most players drop off before “告一段落” (完成白莲教主线任务): only 22% of starters get there.
- Only 53% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,565 Steam reviews in every language. Median playtime in a sample of 300 reviews: 42.8h for positive, 22.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (52.6% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- 告一段落 完成白莲教主线任务 Most players quit here 22% −78
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (26)
story milestone ending side
- 武学收集者(一) 在单个存档中收集10种武学 100%
- 武学收集者(二) 在单个存档中收集20种武学 71%
- 武学收集者(三) 在单个存档中收集30种武学 56%
- 武学收集者(四) 在单个存档中收集40种武学 48%
- 武学收集者(五) 在单个存档中收集50种武学 43%
- 武学收集者(六) 在单个存档中收集60种武学 39%
- 武学收集者(七) 在单个存档中收集70种武学 36%
- 武学收集者(八) 在单个存档中收集80种武学 33%
- 武学收集者(九) 在单个存档中收集90种武学 31%
- 武学收集者(十) 在单个存档中收集100种武学 29%
- 告一段落 完成白莲教主线任务 22%
- 患难与共 在主线“天罗地网”中选择留下并击败敌人 21%
- 后生可畏 在主线“无名孤岛”中协助月唤天击败四位高手 20%
- 罪恶克星 累计完成100次官府悬赏 11%
- 追忆故人 在唐琦之墓祭拜累计5次 7.6%
- 无声无息 在主线“天罗地网”中通过洞口进入山寨并救出胡庆余 6.7%
- 妙手空空 累计偷窃100次 6.5%
- 武无止境 获得1种武学感悟 4.2%
- 悟道 通关悟道塔第十五层 4.0%
- 老江湖 累计完成100次随机任务 3.8%
- 天下第一派 在嵩山武林大会上夺得第一名 3.6%
- 触类旁通 获得5种武学感悟 2.5%
- 掘地三尺 累计挖掘100次 1.7%
- 宝藏猎人 累计挖掘50次藏宝图指示地点 1.5%
- 高处不胜寒 获得玄远洞内所有武学感悟 1.3%
- 瞒天过海 不惊动任何船帮弟子的前提下,在柳记铁铺找到线索 0.2%