Timberborn
Give it 3 hours
What the data shows
- In the first 2 hours almost 1 in 3 reviews are negative (30%); after 20h it's 1 in 45 (2%).
- Fully opens up by hour 10.
- The game has no story achievements, so drop-off points can't be measured.
- Only 36% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 42,401 Steam reviews in every language. Median playtime in a sample of 299 reviews: 66.4h for positive, 4.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (35.5% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (59)
story milestone ending side
- That's... Acceptable Reach average well-being of 4. 100%
- Crackling with Ideas Build a Campfire. 94%
- Smell of Water in the Morning Survive your first drought. 93%
- It's an Instinct Build a Dam. 86%
- That's... Okay Reach average well-being of 10. 78%
- Survivor Survive 5 cycles on one map. 77%
- Iron Teeth at the Ready Unlock the Iron Teeth faction. 75%
- Beaver-made Thicket Plant 1,000 trees during a single playthrough. 74%
- Wet Floor Flood a building. 72%
- Not Bad! Survive your first badtide. 70%
- Survival 101 Survive 10 cycles on one map. 63%
- Not Again! Experience two badtides in a row. 58%
- One Big Family Reach a population of 100 beavers. 57%
- It Happens. Demolish a building and place an identical one in its place right afterwards. 55%
- That's... Nice Reach average well-being of 20. 49%
- Beaver-made Forest Plant 5,000 trees during a single playthrough. 49%
- We Have the Technology Cure a contaminated beaver. 46%
- Wasteland Expert Survive 20 cycles on one map. 45%
- Fixed a Leak Cover a badwater source on the map using one of the dedicated buildings. 39%
- Rock Bottom Attempt placing dynamite at the bottom of the map. 38%
- That's... Good Reach average well-being of 30. 37%
- Beaver-made Wilderness Plant 10,000 trees during a single playthrough. 34%
- Created in Beaver’s Image Build a bot. 34%
- That's... Awesome Reach average well-being of 40. 30%
- I Am Become Deaf Explode 200 dynamite in a single day. 29%
- Not the Bees! As Folktails, have a beaver be stung by a bee. 29%
- Oops! Explode a unit using dynamite. 24%
- That's... Amazing Reach average well-being of 50. 24%
- One Big Colony Reach a population of 250 beavers. 23%
- No More Leaks Cap all badwater sources on the map using the dedicated buildings. 21%
- Endless Crunch Have a 24-hour work time for 7 days in a row. 19%
- That's... Incredible Reach average well-being of 60. 18%
- Ninety-nine Balloons and Counting Build and launch the wonder as Folktails. 18%
- Legendary Pioneer Survive 50 cycles on one map. 14%
- Sky Is the Limit Build a structure at the highest allowed height. 14%
- Desert of the Real As Iron Teeth, have a beaver be born from an Advanced Breeding Pod and get injured on the same day. 14%
- So Long, and Thanks for the Coffee! Build and launch the wonder as Iron Teeth. 11%
- Power Around the Clock Store at least 655,321 hph worth of power using Gravity Batteries. 10%
- Mastered the Flow Generate 10,000 hp using only water wheels in a single power network. 9.6%
- One Big... Horde? Reach a population of 500 beavers. 9.0%
- Shaka Bra! As Folktails, have a zipline network with a combined length of 1 kilometer. 7.3%
- Hanging Gardens As Iron Teeth, build 8 Hydroponic Gardens stacked upon each other. 5.9%
- Windy Day As Folktails, generate 10,000 hp using only wind turbines in a single power network. 5.9%
- Tube City As Iron Teeth, have at least 10 Tubeway Stations and 1,000 Tubeways. 5.9%
- That's... Paradise! Reach max average well-being. 5.9%
- Refined Refinement As Folktails, have working Refineries producing each available recipe. 5.1%
- Hedge Fund As Folktails, build 200 Hedges on one map. 4.5%
- Overachiever Launch three wonders at the same time. 4.2%
- Plankster As Iron Teeth, produce 500 Planks in a single day. 4.2%
- Smile, everybeaver! Have the maximum possible average well-being with a beaver population of at least 100. 4.2%
- Quadfecta of Misery Have a beaver die while being affected by injury, contamination, hunger, and thirst. 3.9%
- Enough to Power a Car Battery Generate 2,000 hp using only power wheels in a single power network. 3.9%
- Rush B-eaver! Build a wonder before cycle 15 ends. 3.7%
- Unnecessary Expenses As Iron Teeth, reach a beaver population of 200 without building any housing. 2.5%
- Castor Posthumus As Iron Teeth, have a beaver born after the beaver population drops to 0. 2.3%
- Time of the Bots Make a bot after beavers go extinct. 2.3%
- Folktails Master Builder Build one of every building and structure available to Folktails. 2.3%
- Sweet Teeth As Folktails, have 1,000 Maple Pastries and no other food at the end of a day. 2.3%
- Iron Teeth Master Builder Build one of every building and structure available to Iron Teeth. 2.0%