Inkbound
Give it 2 hours
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (45%); after 15h it's 1 in 10 (10%).
- Fully opens up by hour 5.
- 2% of players who start reach the ending.
- Most players drop off before “Unbound, Unbent, Unbroken” (Defeat the Unbound): only 6% of starters get there.
- 85% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,085 Steam reviews in every language. Median playtime in a sample of 299 reviews: 24.3h for positive, 9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (85% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Unbound, Unbent, Unbroken Defeat the Unbound. Most players quit here 6% −94
- The New Inkbound Become the new Inkbound. 2% −4
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (39)
story milestone ending side
- A Whole New World Enter the Atheneum for the first time. 100%
- Death is not the End Die for for the first time. 91%
- Treasure Hoarder Equip enough Vestiges to fill your inventory. 87%
- Augmenting Aficionado Fully upgrade a Binding. 85%
- Villain Slayer Defeat a Villain for the first time. 75%
- Let's Get this Party Started Start a group run. 63%
- Curious Customer Unlock a Trinket. 60%
- Level 10 Reach level 10. 56%
- There's No "I" in Team Win a group run. 54%
- A Selfless Needless Heal another player. 47%
- Level 25 Reach level 25. 40%
- King Midas Win a run with 1,000 or more Kwillings. 31%
- Level 50 Reach level 50. 24%
- Search for the Slab Find the Opal Slab. 22%
- Hobbyist Historian Master 50 Vestiges. 16%
- Slayer on a Schedule Defeat the Villain in a Daily Challenge. 13%
- Truth Detector Unmask the Unbound. 13%
- Curious for Curios Unlock all Trinkets. 12%
- Group Challenger Win a Group Run at Group Challenge Rank 10. 11%
- Level 100 Reach level 100. 10%
- Solo Challenger Win a Solo Run at Challenge Rank 10. 10%
- Birdie Hunting Collect the "Magic Threads". 8.8%
- Jailbroken Free the Captive. 6.5%
- Spare the Henchmen Defeat a Villain without defeating any other unit in that fight. 6.0%
- Unbound, Unbent, Unbroken Defeat the Unbound. 5.8%
- Meeting of the Minds Find the Gatekeeper and OHM. 5.6%
- Certified Chronicler Master 100 Vestiges. 4.6%
- Can't Touch This Win a run without taking any damage. 3.1%
- Group Champion Win a Group Run at Group Season Challenge Rank 20. 3.1%
- Stuck in the Gunk Win a run without ever moving in combat. 2.8%
- Solo Champion Win a Solo Run at Season Challenge Rank 20. 2.7%
- Orbless Win a run without collecting an Orb. 2.5%
- Base Kit Win a run without drafting any bindings. 2.0%
- The New Inkbound Become the new Inkbound. 1.6%
- Empty Pockets Win a run without acquiring any vestiges. 1.3%
- No Augments No Problem Win a run without acquiring any augments. 1.2%
- Well Read Complete all Aspect Quests. 1.2%
- Victorious Complete all objectives in the Victory Board. 0.7%
- A Master Lorist Master all Vestiges. 0.4%