IndieRacingSimulation
RealFlight 9.5S
Give it 20 hours
Gets good by 20h then rated almost like by veterans
Started playing 41% of owners
Steam reviews 87% positive of 855
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (66%); after 20h it's 1 in 13 (8%).
- The opening is criticised more than in 93% of games we track.
- Few early reviews, so this is a rough estimate.
- Only 41% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 863 Steam reviews in every language. Median playtime in a sample of 297 reviews: 29.8h for positive, 25h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (40.6% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (5)
- Logbook: 2 Flight Hours Keep your aircraft aloft for 2 hours (7200 seconds) of total flight time 100%
- Logbook: 4 Flight Hours Keep your aircraft aloft for 4 hours (14400 seconds) of total flight time 74%
- Apprentice Training I Complete the "Experienced Mode I" Flight Training course 6.9%
- AeroScout Training I Complete the "AeroScout Experienced Mode I" Flight Training course 6.4%
- Habu Training I Complete the "Habu Experienced Mode I" Flight Training course 3.9%
Steam page Updated: 2026-10-20.