Twelve Minutes
Give it 5 hours
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (43%); after 7h it's 1 in 6 (16%).
- Fully opens up by hour 7.
- At least 76% of players who start reach the ending.
- Only 35% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 8,264 Steam reviews in every language. Median playtime in a sample of 300 reviews: 6.2h for positive, 4.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (35.3% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Continue Blissful ignorance. ≥76% −24
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (12)
story milestone ending side
- Alone All alone. 100%
- Fluidity Water the plant once. 96%
- Continue Blissful ignorance. 76%
- Groundhog The perfect day. 54%
- Coward Not my problem. 53%
- Confessed I'll do it. 50%
- Listen Let it be. 30%
- Faun The Poster. 25%
- Mindfulness Present moment. 22%
- Seasons The Seasons. 18%
- Ouroboros The Egg. 15%
- Gardener Watch them bloom. 13%