Lost
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (24%); after 3h it's 1 in 10 (10%).
- Fully opens up by hour 3.
- The game has no story achievements, so drop-off points can't be measured.
- Only 65% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 7,792 Steam reviews in every language. Median playtime in a sample of 296 reviews: 2.9h for positive, 1.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (64.7% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (21)
story milestone ending side
- Click 1 Click 1 100%
- Click 2 Click 2 98%
- Click 3 Click 3 98%
- Click 4 Click 4 97%
- Click 5 Click 5 96%
- Click 6 Click 6 96%
- Click 7 Click 7 95%
- Click 8 Click 8 93%
- Click 9 Click 9 93%
- Click 10 Click 10 92%
- Click 11 Click 11 92%
- Click 12 Click 12 91%
- Click 13 Click 13 91%
- Click 14 Click 14 90%
- Click 15 Click 15 88%
- Click 16 Click 16 88%
- Click 17 Click 17 87%
- Click 18 Click 18 86%
- Click 19 Click 19 85%
- Click 20 Click 20 82%
- Jigsaw puzzle Jigsaw puzzle completed 22%