Internet Cafe Simulator
The first 3 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (56%); after 5h it's 1 in 5 (20%).
- The opening is criticised more than in 85% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- 70% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 10,479 Steam reviews in every language. Median playtime in a sample of 297 reviews: 5.6h for positive, 3.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (70.4% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (15)
story milestone ending side
- Thief 100%
- Hacked 100%
- Bully 95%
- Sleeper 87%
- X King 85%
- Chef 75%
- Bodyguard 74%
- Arcade Machine 70%
- Game Collecter 59%
- Miner 50%
- Builder 36%
- Rich 29%
- Joy Joystick 27%
- Very Rich 26%
- Police Raid 24%