Moe Era
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (21%); after 4h it's 1 in 14 (7%).
- Fully opens up by hour 4.
- At least 81% of players who start reach the ending.
- Only 22% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,896 Steam reviews in every language. Median playtime in a sample of 300 reviews: 3.6h for positive, 3.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (22.3% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Larger Than Life Complete Sima's route ≥81% −19
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (12)
story milestone ending side
- Full circle See it 100%
- Larger Than Life Complete Sima's route 81%
- Wake up, Neo... Learn it 75%
- Friendzone Complete... oh well. 68%
- Main character Complete Nana's route 66%
- Open space Complete Marta's route 66%
- Pastry Puffer Make a perfect cake 66%
- TLDR Yes 66%
- We're all gonna make it. Comple Ermy's route 55%
- No games Beat it 55%
- Real human being Accept it 51%
- Mensa Club 98th percentile 47%