Apex Legends™
Hooks you right away
What the data shows
- 60% of first-hour reviews are positive — about the same as players with 20+ hours (63%).
- The game has no story achievements, so drop-off points can't be measured.
- Only 47% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,077,253 Steam reviews in every language. Median playtime in a sample of 500 reviews: 81.8h for positive, 204.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (46.8% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (12)
story milestone ending side
- Jumpmaster Be the Jumpmaster 5 times 100%
- Fully Kitted Equip a fully kitted weapon 90%
- Kill Leader Become the Kill Leader 89%
- Team Player Respawn a teammate 86%
- Apex Recon Win a game as a recon character 69%
- Apex Assault Win a game as an assault character 67%
- Decked Out Equip any 2 legendary equipment items at the same time 62%
- Apex Support Win a game as a support character 59%
- The Player Reach player level 50 51%
- Apex Controller Win a game as a controller character 37%
- Well-Rounded Deal 5,000 damage with 8 different Legends 36%
- Apex Legend Win a game with 8 different Legends 32%