INDUSTRIA
The first 2 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (62%); after 3h it's 1 in 5 (22%).
- Fully opens up by hour 3.
- The opening is criticised more than in 90% of games we track.
- 34% of players who start reach the ending.
- The biggest drop-off is between “Welcome to Hakavik” (Exit the Institute and enter the city) and “The Crossing” (Cross the canal with the train): from 65% to 41% of starters.
- 84% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,465 Steam reviews in every language. Median playtime in a sample of 294 reviews: 4.2h for positive, 3.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (83.9% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The Library Enter the first library 88% −12
- Where am I? Wake up in the Institute 85% −3
- Welcome to Hakavik Exit the Institute and enter the city 65% −20
- The Crossing Cross the canal with the train Most players quit here 41% −24
- Falling in Eternity Enter the library for the last time 34% −6
- Close to the sun Reach the forest 34%
- Hanging Boats Enter the chapel 34%
- The end is the end is the end is the end is the end Finish INDUSTRIA 34%
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (23)
story milestone ending side
- Wake up, Nora Start a new game 100%
- The Library Enter the first library 88%
- Where am I? Wake up in the Institute 85%
- Lets break things Pickup the Pickaxe 83%
- Moving led Pickup the Pistol 71%
- A human voice Pickup the Radio 70%
- Welcome to Hakavik Exit the Institute and enter the city 65%
- Spring-powered Pick up the SMG 58%
- Twelve AM Pickup the Shotgun 55%
- A little bit closer Pickup the Rifle 48%
- The Crossing Cross the canal with the train 41%
- Falling in Eternity Enter the library for the last time 34%
- Close to the sun Reach the forest 34%
- Hanging Boats Enter the chapel 34%
- The end is the end is the end is the end is the end Finish INDUSTRIA 34%
- Unforseen consequences Interact with a PC in the office 25%
- I will never forget this Place Brents photo on his wifes grave 20%
- Foreshadowing Find the Hiveball in the Apartment 15%
- Forward planning Find the hidden key 6.0%
- Reviving the GDR Schubling – Zeitmaschine 4.6%
- Bookworm Collect all notes in the game 3.6%
- Shipshape and Shiny Finish the game without taking any damage at all. 3.0%
- Power doesn't reside in the barrel of my gun Complete the game without firing a single shot from any weapons (The axe is allowed). 2.9%