Some Some Convenience Store
Give it 4 hours
What the data shows
- In the first 2 hours 1 in 8 reviews are negative (12%); after 7h it's 1 in 40 (3%).
- Fully opens up by hour 7.
- The opening is criticised less than in 88% of games we track.
- 49% of players who start reach the ending.
- Most players drop off before “The End Of The Store” (Reach day 302): only 49% of starters get there.
- 98% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,125 Steam reviews in every language. Median playtime in a sample of 295 reviews: 10.8h for positive, 5.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (98.2% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The End Of The Store Reach day 302. Most players quit here 49% −51
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (25)
story milestone ending side
- From Start To Finish Start up the game. 100%
- My Name Is... Name your character. 97%
- First Contact Select your first episode in the Actions menu. 93%
- What Should We Sell? Set up your first display. 90%
- Open Shop Open up the shop for the first time. 89%
- This Should Help Me Sell More... Start your first sales promotion. 88%
- I Think We've Met Accept your first quest. 88%
- Memories Of A Daily Quest Complete your first quest. 87%
- I've Got Nothing Left Get your first paycheck. 83%
- You Sleeping? Check your messages. 81%
- It's Not That Expensive Send a gift to one of the girls. 78%
- Can't Look Back Now Accumulate 2 hours of playtime. 70%
- I Know All This Anway, Right? Skip a chapter. 66%
- The End Of The Store Reach day 302. 49%
- Convenience Store Life Reach Soohee Pyeon's ending. 46%
- The Trainee's Dream Reach Adela's ending. 43%
- Born With A Golden Convenience Spoon Have at least 10,000 dollars in your personal account. 36%
- A Spring Picnic Reach Yena Bang's ending. 36%
- The Myth Of The Holy Convenience Store Have 100,000 dollars in the store account. 30%
- I Guess There's Not Enough Game For You Accumulate 20 hours of playtime and unlock all the events in the EXTRA menu. 26%
- Display Mania Set up each display at least once. 5.7%
- TALES~shop! Complete every quest. 5.4%
- The Gift Offensive Unlock and send every gift to the girls at least once. 4.9%
- Promotion King Carry out every promotional event at least once. 4.9%
- Achievement God Gamer Earn all achievements. 4.5%