SIGNALIS
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (18%); after 10h it's 1 in 70 (1%).
- Fully opens up by hour 10.
- The opening is criticised less than in 76% of games we track.
- At least 43% of players who start reach the ending.
- 90% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 35,369 Steam reviews in every language. Median playtime in a sample of 296 reviews: 11.8h for positive, 15h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (89.6% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- DAS ENDE Fail. ≥43% −57
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (13)
story milestone ending side
- SYNCHRONIZITÄT Receive an important message. 100%
- BESCHLAGNAHMT Lose something of no value. 72%
- ABWÄRTS Lose something of value. 61%
- SCHWERER AUSNAHMEFEHLER ***STOP: 0X001E97FF 59%
- EINHORN Rule of Six. 50%
- LIMINALITÄT Perhaps, this is hell. 50%
- DAS ENDE Fail. 43%
- GESTALTZERFALL Return. 40%
- NITRO A Gift. 38%
- VERSPRECHEN Remember our Promise. 35%
- LÖCHER Ship of Theseus. 8.3%
- ÜBERLEBEN Exit the Survival Horror. 5.1%
- ACHTUNG Complete the Ritual. 4.9%