Construction Simulator
The first 3 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (63%); after 10h it's 1 in 8 (12%).
- Fully opens up by hour 7.
- The opening is criticised more than in 91% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 68% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 15,532 Steam reviews in every language. Median playtime in a sample of 293 reviews: 8.2h for positive, 2.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (68.4% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (33)
story milestone ending side
- Trial Course Completed 2 h played 100%
- Rescue in Need Opening Campaign in Europe completed. 46%
- Can't Touch This 1 h Accident-Free Driving. 39%
- Beam Me Up, Hape Used Fast Travel 100 times. 37%
- These Boots Are Made For Walkin' 10 km run. 37%
- First Joyride 100 km driven. 35%
- Neighbourhood Assistance Opening Campaign in the USA completed. 27%
- Just a Normal Week at Work 40 h played. 21%
- Waistcoat Pocket Every Location in Europe discovered. 17%
- Cartography Every Location in the USA discovered. 12%
- All in View 5 h Ego/Cockpit View used. 8.8%
- Golden Times A Fortune of 25,000,000 in Europe earned. 5.4%
- Just keep moving 500 km driven. 5.4%
- Lead Wolf 10 Games hosted in Multiplayer in the European scenario. 4.5%
- Workaholic 160 h played. 4.2%
- Business is buzzing! A Fortune of 25,000,000 in the USA earned. 4.1%
- One of Each One Machine from each Class in Europe owned. 3.9%
- A Better World All European Campaigns completed. 3.2%
- Machine Park One Machine from each Class in the USA owned. 2.3%
- Alpha Dog 10 Games hosted in Multiplayer in the American scenario. 2.3%
- No Pain, no Gain! 25 Contracts in Europe completed. 2.2%
- Trained! All Skills fully developed. 2.0%
- Ambitious All Extensions of your Company in Europe owned. 1.9%
- Longrunner 1000 km driven. 1.9%
- Revolutionary All American Campaigns completed. 1.6%
- Busy Bee 25 Contracts in the USA completed. 1.3%
- Good in Business All Extensions of your Company in the USA owned. 1.2%
- All Brands One Machine from each brand. 0.9%
- Treasure Hunt All Collectibles in Europe found. 0.4%
- This belongs in a Museum! All Collectibles in the USA found. 0.4%
- Silvertongue All Milestones in Europe reached. 0.4%
- Regular Customers All Milestones in the USA reached. 0.4%
- Game completed All challenges mastered. 0.3%