SimulationStrategy
Floodland
Give it 10 hours
Gets good by 10h then rated almost like by veterans
Started playing 81% of owners
Steam reviews 56% positive of 1,107
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (50%); after 10h it's almost 1 in 2 (41%).
- The opening is criticised more than in 78% of games we track.
- Few early reviews, so this is a rough estimate.
- 81% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,117 Steam reviews in every language. Median playtime in a sample of 297 reviews: 13.9h for positive, 7.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (81.1% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (29)
- Teach a Man to Fish Build a Fishing Dock. 100%
- Renovation Use a reclaimed building for your purposes. 92%
- Expansion Build a second Storage. 91%
- Radio Waves Start broadcasting on the Radio Tower. 82%
- Survivor Survive the first epidemic outbreak. 70%
- The Rule of Law Enact "Community Law". 68%
- Archivist Find 3 different notes (throughout all playthroughs). 53%
- Urban Explorer Search through 20 abandoned buildings (in one playthrough). 51%
- Pier Pressure Build a Pier. 48%
- The Road Build 100 tiles of roads (in one playthrough). 47%
- It Was All True Find the Power Plant. 36%
- Separationist Have all Clans separated in different districts (while having at least two in the community). 31%
- Senior Archivist Find 10 different notes (throughout all playthroughs). 26%
- Diversity Have at least 5 different clans in the community. 24%
- Crunch Time Have people work 7 days in a row without a break (including Night Shifts). 19%
- Failures Have at least 30 people die before completing the main storyline. 18%
- Friends Will Be Friends Achieve 100 Relationship between at least two Clans. 18%
- Familiar Sounds Learn about "Floodland" from the "Vintage Playlist" note. 15%
- Keep it Clean Build a Wind Plant. 14%
- Industrial Re-revolution Start production using electricity. 13%
- Master Archivist Find 20 different notes (throughout all playthroughs). 12%
- Here Comes The Sun Complete the main storyline. 12%
- Let's Get Dirty Build a Coal Generator. 9.7%
- Get Out Send one of the clans away. 9.6%
- Live Long and Prosper Unlock all possible technologies in the Development tree. 8.4%
- A Bitter Farewell Have a Clan voluntarily leave the settlement. 8.3%
- Leaders of Men Complete the main storyline with no more than 10 deaths. 4.6%
- Vile Monarch Enact "The Crowning". 4.3%
- Under Construction Build every building in the game (in one playthrough). 0.6%
Steam page Updated: 2026-10-20.