CasualIndieSimulationStrategy
Indoorlands
Not enough reviews
Started playing 59% of owners
Steam reviews 81% positive of 281
What the data shows
- Only 283 reviews so far — too early to tell.
- Only 59% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
Not enough reviews.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (58.8% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (31)
- Beginner Guide Complete the tutorial 100%
- New Contractor Choose your first contract 60%
- VIP Have VIP show up in your park 57%
- Expansion Unlock your first park tile. 35%
- Researcher Unlock 10 research nodes 30%
- Happy visitors Reach demand milestone level 5 23%
- Decorated Decorate a hall to its maximum attractivity capacity without using a blueprint. 22%
- They keep coming Reach visitor amount milestone level 5 22%
- Luxurious Store Upgrade a store hall to level 3. 20%
- It's beautiful Reach attractivity milestone level 5 19%
- Visitor Satisfaction Wanted Have a park with 5 research buildings 12%
- Fine Dining Upgrade a food or drink hall to level 3. 12%
- Too many too count Reach visitor amount milestone level 10 11%
- Devious Dealmaker Accept 10 devil contracts 9.0%
- Experienced Contractor Finish 10 contracts 8.8%
- Crazy Ride Build a custom ride with over 50 parts 8.3%
- Indoorlands Reach demand milestone level 10 8.0%
- Mass Transportation Have all transportation methods upgraded to maximum 6.8%
- Sandland Reach demand level 10 on the desert environment 6.0%
- Exquisite Entertainment Upgrade an entertainment hall to level 3. 5.6%
- Not enough upgrades Unlock every improvement research nodes 4.8%
- Life of a visitor Follow a visitor with the visitor tool for 1 minute 4.8%
- Not enough halls Unlock every building research node 4.1%
- Wealthy Have more than 20.000.000 money unspent 3.6%
- A sight to behold Reach attractivity milestone level 10 3.4%
- Expanded Unlock all park tiles. 2.7%
- Articland Reach demand level 10 on the arctic environment 2.4%
- Crazy Coaster Build and verify coaster with over 50 nodes 2.4%
- Apocalypse Land Reach demand level 10 on the apocalypse environment 2.2%
- Variety Have a park with one of each ride in it. 1.7%
- No Space Wasted Have a park with all tiles unlocked and every space occupied. 1.5%
Steam page Updated: 2026-10-21.