Spellbreak
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (27%); after 4h it's 1 in 12 (8%).
- The game has no story achievements, so drop-off points can't be measured.
- Only 70% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 14,188 Steam reviews in every language. Median playtime in a sample of 1 reviews: 7.3h for positive, nullh for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (69.9% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (11)
story milestone ending side
- Banishing Beginnings Exile 1 player 100%
- Top Ten Place in the top 10 in Battle Royale 95%
- Maniacal Alchemist Exile a player with an elemental combination 88%
- Elite Exiles Exile 5 players in a single match 57%
- Hollow Lands Champion Win a Battle Royale 47%
- To the Rez-cue! Revive a teammate 39%
- Fracture Failure Fall into the Fracture 26%
- Talented Taskmastery Unlock 12 talents 4.3%
- Eager Elementalist Unlock 1 class afterglow 3.4%
- Stalwart Savior Revive a total of 20 teammates 1.1%
- Master of Magecraft Unlock 6 class afterglows 1.0%