Milo and the Magpies
Hooks you right away
What the data shows
- 97% of first-hour reviews are positive — about the same as players with 3+ hours (100%).
- The opening is criticised less than in 100% of games we track.
- 90% of players who start reach the ending.
- Most players drop off before “Bye!” (Thanks for bringing Milo home!): only 90% of starters get there.
- 71% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,622 Steam reviews in every language. Median playtime in a sample of 299 reviews: 1.2h for positive, 1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (70.9% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Bye! Thanks for bringing Milo home! Most players quit here 90% −10
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (10)
story milestone ending side
- The Firefly Chapter 3 - Child's play 100%
- The Kingfisher Chapter 5 - A fishing trip 91%
- Bye! Thanks for bringing Milo home! 90%
- His Lost Love Chapter 2 - The artist 86%
- The Enchanted Prince Chapter 1 - The first step home 73%
- Milo's Child Chapter 7 - Unexpected help 66%
- The Hoopoe Chapter 4 - Feed the birds 59%
- Death's-head Hawkmoth Chapter 8 - The new neighbors 52%
- Batcat Chapter 9 - The final storm 47%
- Little Devil Chapter 6 - Boogie time 42%