Tavern Master
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (28%); after 10h it's 1 in 17 (6%).
- Fully opens up by hour 10.
- The game has no story achievements, so drop-off points can't be measured.
- 89% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 13,482 Steam reviews in every language. Median playtime in a sample of 300 reviews: 16.4h for positive, 10.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (89.1% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (17)
story milestone ending side
- Drink and eat! Unlock the kitchen 100%
- Employee of the month Level up an employee to level 10 75%
- All full Have a bar with all barrels purchased and filled 71%
- Rise high Unlock the second floor 69%
- First mastered dish Have one food dish on 5 stars 60%
- A place to sleep Build a hotel room 55%
- Rise higher Unlock the third floor 48%
- Best employer Have 30 employees 43%
- Best place to stay Have a 5 star hotel room 39%
- A rich man Have 100.000 coins at once 35%
- Collector Have all 6 historical paintings 31%
- Rise highest Unlock the fourth floor 28%
- A true feast Do an event for the king and the queen 28%
- A true food master Have all food on 5 stars 17%
- Hard worker Reach the last reward from quests 16%
- Really lucky! Have a successful adventure which had less than 30% chance to succeed 16%
- All done Finish all of the researches 15%