FAR: Changing Tides
Give it 4 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (39%); after 5h it's 1 in 25 (4%).
- Fully opens up by hour 5.
- 48% of players who start reach the ending.
- The biggest drop-off is between “Heart Core” (Install the Engine Module) and “All Patched Up” (Attach the new Stern Module): from 85% to 73% of starters.
- 92% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 5,802 Steam reviews in every language. Median playtime in a sample of 299 reviews: 6.5h for positive, 4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (91.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Cast Off Release the vessel 100%
- So it Begins Leave home 99% −1
- Fixed it! Repair the lever at the sawmill 94% −5
- Fireman Load the firebox and light the train engine 88% −6
- Heart Core Install the Engine Module 85% −3
- All Patched Up Attach the new Stern Module Most players quit here 73% −12
- 20,000 Leagues Install the Diving Module 67% −6
- Turn on the Lights Activate the underwater gate 64% −3
- Ancient Energy Install the Energy Boost Module 60% −4
- Seafarer Pass through the sea gate 59% −1
- Are You Qualified For That? Use the crane to clear the way 56% −3
- Risen From the Depths Complete the ascent of the floating city 53% −3
- What Now? Leave the floating city 52%
- Northwest Passage Resurface between the ice 50% −2
- Reunited Free the vessel from the ice 50%
- Arrival Meet Lone 48% −2
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (35)
story milestone ending side
- Cast Off Release the vessel 100%
- So it Begins Leave home 99%
- Fixed it! Repair the lever at the sawmill 94%
- Fireman Load the firebox and light the train engine 88%
- Heart Core Install the Engine Module 85%
- Fire Warden Douse the engine to keep it cooled 77%
- Discover the Ancients View the Ancient's murals 73%
- All Patched Up Attach the new Stern Module 73%
- 20,000 Leagues Install the Diving Module 67%
- Turn on the Lights Activate the underwater gate 64%
- Ancient Energy Install the Energy Boost Module 60%
- Seafarer Pass through the sea gate 59%
- Running a Tight Ship Successfully repair key parts of the vessel 10 times 57%
- Are You Qualified For That? Use the crane to clear the way 56%
- Risen From the Depths Complete the ascent of the floating city 53%
- What Now? Leave the floating city 52%
- Northwest Passage Resurface between the ice 50%
- Reunited Free the vessel from the ice 50%
- Aeronaut Inflate the balloon and float over the waterfall 49%
- A Familiar Sound? Sound the lighthouse horn 48%
- Arrival Meet Lone 48%
- Oh Buoy Push all the buoys out of the way 43%
- Cultivating Plant the flower in the vessel 31%
- Salvage Hunter Salvage the contents of 6 containers in a single journey 24%
- King of the World! Stand at the prow of the vessel while travelling at full speed 24%
- Full Steam Ahead Travel 1000m using the Boost Module 23%
- Going Green Burn the flower 20%
- Running on Fumes Burned the last item onboard 18%
- I'm Rooting For You! Water the flower 13%
- Fuel-guzzler Burn 100 fuel 6.2%
- Beauty in Disaster Grow the flower to its full potential 5.5%
- Submariner Travel 10000m aboard the vessel while submerged 4.5%
- Steady as you Go Navigate the underwater caves near the waterfall without bumping into them 3.2%
- At a Rate of Knots Complete the journey in less than 210 minutes 2.8%
- Changed Tides Attain all other achievements 2.4%