Citizen Sleeper
Give it 3 hours
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (42%); after 7h it's 1 in 20 (5%).
- Fully opens up by hour 7.
- At least 40% of players who start reach the ending.
- The biggest drop-off is between “PAID OFF” and “PLANNED OBSOLESCENCE”: from 100% to 84% of starters.
- Only 64% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 10,774 Steam reviews in every language. Median playtime in a sample of 299 reviews: 12h for positive, 6.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (64.1% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- PAID OFF Clear the debt and return a favour for your first friend on the Eye. 100%
- PLANNED OBSOLESCENCE Buy yourself some extra time, one vial at a time. Most players quit here 84% −16
- WARMTH AND LIGHT Turn away and follow the thread back home. ≥40% −44
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (27)
story milestone ending side
- PAID OFF Clear the debt and return a favour for your first friend on the Eye. 100%
- PLANNED OBSOLESCENCE Buy yourself some extra time, one vial at a time. 84%
- MINDCRAFT Build a shipmind from fragments. 75%
- INSERT MIND What's the weirdest thing you've ever gotten out of a vending machine? 67%
- GOOD ROBOT Help a friend and have fun with Bun-bun. 63%
- SQUATTERS RIGHTS Find a place and make it yours. 61%
- COMMUNIST Communist, noun. Someone who joins a commune. 60%
- THE BAD END Find an old crew mate at the edge of the rim. 59%
- BAY VIEW Buy into the Hub's competitive repair market. 58%
- SPORE CATCHER Putting those sample collecting skills to good use. 57%
- ICEBREAKER Crack the toughest security system on The Eye. 56%
- FELLOW TRAVELLER Find a gift from someone like you. Hidden away. 54%
- STORY EATER Trade food and stories with a local. 51%
- GROW YOUR OWN Become self-sufficient through botany. 48%
- REMOTE CONTROL Stop the signal. 47%
- FREE SPIRIT Help a friend distil their future. 46%
- THE RUNNING GAME Do whatever it takes to get that ticket. 44%
- WARMTH AND LIGHT Turn away and follow the thread back home. 40%
- FOR A FEW CHITS MORE Witness a lifetime of bad decisions catching up with someone. 36%
- THE FIXED STARS Everything can be repaired with enough time and effort. 33%
- LEFT BEHIND Let them go. 30%
- A LONG JOURNEY TO A SMALL UNKNOWN PLANET Leave The Eye carried by someone else's dream. 27%
- LOOT BOXES Steal three shipments just to see what's inside. 26%
- STARWARD PASSAGE Set off to the Starward belt, with a friend outrunning their shadow. 16%
- GROW VAST AND STRANGE Accept the offer, break the thread, and join the chorus. 16%
- THE THREE BODY PROBLEM Stay in the orbit of others. 8.6%
- SOLO TICKET Nothing will get in the way of your escape. Apart from you. 4.4%