Caravan SandWitch
The first 3 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (53%); after 7h it's 1 in 12 (8%).
- Fully opens up by hour 7.
- The opening is criticised more than in 81% of games we track.
- 18% of players who start reach the ending.
- The biggest drop-off is between “Mind the Gap” (Leave Space City and head to Cigalo) and “Rescue Plan”: from 100% to 30% of starters.
- 92% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,033 Steam reviews in every language. Median playtime in a sample of 297 reviews: 10.5h for positive, 7.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (91.6% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Mind the Gap Leave Space City and head to Cigalo 100%
- Rescue Plan Go look for Nèfle inside the TARAASK with Rose Most players quit here 30% −70
- The Source of the Signal Meet with Garance's consciousness 25% −5
- Safe and Sound Make the safe choice for both Nèfle and Sauge 18% −7
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (26)
story milestone ending side
- Mind the Gap Leave Space City and head to Cigalo 100%
- Recycling Collect your first component 83%
- Questionable Waters Step in the polluted sea 71%
- Scanning Scan the surroundings with the antenna 66%
- Experienced Athlete Make Sauge jump 100 times 66%
- Van Driver Drive 5km with the van 57%
- Gliding Spend more than one second in the air with the van 46%
- Forced Entry Yank a door open with the grapple hook 46%
- Sensational Entrance Yank 10 doors open with the grapple hook 42%
- Cyber Intrusion Hack a device with the antenna 39%
- Ambassador Meet all characters 37%
- Learning the Ropes Use a zipline with the motorized pulley 36%
- Scouting Destroy all signal jammers and reveal the entire map 35%
- Emergency Generator Power a system with the grapple hook 32%
- Toad's-eye View Climb on the giant Reineto's head 31%
- Rescue Plan Go look for Nèfle inside the TARAASK with Rose 30%
- Global Recycling Collect 500 components 29%
- The Source of the Signal Meet with Garance's consciousness 25%
- Goal!!! Score a goal 22%
- Safe and Sound Make the safe choice for both Nèfle and Sauge 18%
- New Look Unlock all van cosmetics 17%
- Completionist Discover all the points of interest 16%
- Community Service Complete all the tasks given to Sauge 14%
- Heart of a Child Play hopscotch 13%
- Explorer Visit all locations on Cigalo 12%
- Suspension Test Use all springboards with the van 9.8%