PlateUp!
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (33%); after 10h it's 1 in 35 (3%).
- Fully opens up by hour 5.
- The game has no story achievements, so drop-off points can't be measured.
- 81% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 27,972 Steam reviews in every language. Median playtime in a sample of 297 reviews: 6.5h for positive, 1.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (81.2% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (26)
story milestone ending side
- Health Inspector? Complete a day with a mess on at least 10 tiles 100%
- Steaks Were Made Serve a steak to a customer 85%
- Chef School Activate Practice Mode during preparation time 84%
- A New Leaf Serve a salad to a customer 65%
- Flawless Timing Serve a customer with less than a second to spare 62%
- Piece of the Action Serve a pizza to a customer 61%
- Please Wait Have the first group to arrive still be waiting to order when the day ends 59%
- Burger Prince Serve a burger to a customer 47%
- New Chef Plus Create a franchise 46%
- Anti-social Complete a day without anyone serving a customer directly 32%
- Soggy Bottom Serve a pie to a customer 29%
- Overtime 5 Reach Overtime Day 5 26%
- Something Fishy Serve a fish to a customer 24%
- This Is Fine Complete a day when the restaurant has been on fire for more than 15 seconds 23%
- Man's Best Friend? Serve a hotdog to a customer 19%
- Least Important Meal Serve a breakfast to a customer 15%
- Overtime 10 Reach Overtime Day 10 12%
- Circle Line Convey an item back to where it started 12%
- Work Smart Complete a day without any player leaving the tile they started on 12%
- Learning By Doing Throw away a cooked fish in the tutorial 10%
- Stirring Things Up Serve a stir fry to a customer 9.9%
- Safety Last Wear Trainers while holding a Sharp Knife 9.2%
- Overtime 15 Reach Overtime Day 15 7.3%
- Charcoal Factory Cook something on a Danger Hob with an activated Gas Safety Override 6.8%
- Fireman Complete a day with 10 appliances on fire at once 4.6%
- Oh No Set a customer on fire 4.4%