ActionIndieRPGFree To Play
Otherworld Legends
The first 2 hours are a test
Gets good by 2h almost every game dips in hours 2–3
Started playing 62% of owners
Steam reviews 67% positive of 1,740
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (52%); after 5h it's 1 in 4 (26%).
- The opening is criticised more than in 80% of games we track.
- Only 62% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,760 Steam reviews in every language. Median playtime in a sample of 300 reviews: 8.7h for positive, 9.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (62.2% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (12)
- Completed I Complete the game on Normal difficulty. 100%
- Completed II Complete the game on Hard difficulty. 64%
- Nice to meet you! Interact with Mary, Chao and Khan. 58%
- Completed III Complete the game on Epic difficulty. 47%
- Zero to Hero IV Earn 2000 Soul Stones. 44%
- Machine Overload The vending machine in the shop explodes. 37%
- Fighting Guru Reach lvl 10 with any hero. 34%
- Completed IV Complete the game on Real Mirage difficulty. 30%
- My Gang Complete the game in multiplayer mode. 30%
- Triple Happiness? Get Three Wishes. 26%
- Give It Back! Get back the item stolen by Pickpockets. 25%
- Lucky Day Get the highest return from Gemstone Decomposer. 7.7%
Steam page Updated: 2026-10-20.