WARDOGS
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (47%); after 15h it's almost 1 in 3 (29%).
- The game has no story achievements, so drop-off points can't be measured.
- 81% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 124,695 Steam reviews in every language. Median playtime in a sample of 5,009 reviews: 63.3h for positive, 80h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (80.9% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (10)
story milestone ending side
- This is WARDOGS Complete the Tutorial 100%
- Ricochet Kill an enemy player with a ricochet bullet 35%
- Fat Stacks Reach $100,000 net profit in a single life 31%
- That was rude Punch Kristopher in the Tutorial 22%
- Long Shot Get a kill from over 950m away 16%
- Top Dog Finish the match as the top cash earner across all teams 13%
- Do Not Resuscitate Kill an enemy player using the defibrillator charge 11%
- CZ Survivor Spend 60 minutes in the CZ without dying 11%
- Clean Sweep Win a match without another team scoring a point 10%
- Big Spender Spend $100,000 on a single loadout 0.1%