South of Midnight
Give it 10 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (23%); after 10h it's 1 in 30 (3%).
- 42% of players who start reach the ending.
- The biggest drop-off is between “Other Voices, Other Looms” (Complete Chapter 2) and “A Big Fish” (Complete Chapter 3): from 90% to 74% of starters.
- 91% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,876 Steam reviews in every language. Median playtime in a sample of 299 reviews: 12.6h for positive, 8.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (91.2% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Night of the Flood Complete Chapter 1 100%
- Other Voices, Other Looms Complete Chapter 2 90% −10
- A Big Fish Complete Chapter 3 Most players quit here 75% −15
- Wicked Temper Complete Chapter 4 69% −6
- Everything that Rises Complete Chapter 5 60% −8
- Hush, Hush, Sweet Cherie Complete Chapter 6 55% −5
- A Barman is Hard to Find Complete Chapter 7 51% −4
- Their Eyes Were Watching Complete Chapter 8 49% −1
- Of Webs and Woman Complete Chapter 9 47% −2
- Light in the Darkness Complete Chapter 10 46% −2
- Muddy Waters Complete Chapter 11 44% −1
- The Crossroads Complete Chapter 12 43% −1
- Past Ain't Past Complete Chapter 13 43% −1
- Stroke of Midnight Complete the game 42%
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (40)
story milestone ending side
- Night of the Flood Complete Chapter 1 100%
- Unraveller Unravel a Haint 97%
- Learning the Ropes Unlock an upgrade 94%
- Other Voices, Other Looms Complete Chapter 2 90%
- Finder's Keepers Perform a tin flip 85%
- A Little Goes a Long Way Collect a Health Filament 85%
- In the Nick of Time Perform Perfect Dodges 82%
- A Big Fish Complete Chapter 3 75%
- Wicked Temper Complete Chapter 4 69%
- Everything that Rises Complete Chapter 5 60%
- Gator Tamer Defeat Two-Toed Tom 60%
- Hush, Hush, Sweet Cherie Complete Chapter 6 55%
- A Barman is Hard to Find Complete Chapter 7 51%
- Owl Do You Do Defeat the Rougarou 50%
- Their Eyes Were Watching Complete Chapter 8 49%
- Clean Hands Unravel Haints after defeating them without using attacks 48%
- Of Webs and Woman Complete Chapter 9 47%
- Arachnophobia Defeat Huggin' Molly 47%
- Light in the Darkness Complete Chapter 10 46%
- Muddy Waters Complete Chapter 11 44%
- The Crossroads Complete Chapter 12 43%
- Past Ain't Past Complete Chapter 13 43%
- Stroke of Midnight Complete the game 42%
- Taking the High Road Interrupt Haint attacks with the Aerial Rend 40%
- Mastering the Ropes Fully upgrade General 32%
- A Living Loom Fully upgrade Weave 26%
- Close Call Use Perfect Dodge while having low health 25%
- Crouton of Joy Fully upgrade Crouton 23%
- Just a Nudge Fully upgrade Strand Push 18%
- Get Over Here Fully upgrade Strand Pull 16%
- Took 'em Down a Peg Defeat multiple Haints with the Cleansing Rend 9.3%
- Fit as a Fiddle Fully upgrade Hazel's Health 9.1%
- Going the Distance Unravel Haints after defeating them with the Amplified Rend 4.6%
- Cicada Tempest Unravel Haints after defeating them by throwing Larva Haints into them 4.5%
- Gator Master Defeat the Two-Toed Tom encounter without taking damage 3.0%
- An Owl for an Owl Defeat the Rougarou encounter without taking damage 2.4%
- Arachnophilia Defeat the Huggin' Molly encounter without taking damage 2.2%
- Lore Master Find all Readables 2.2%
- A Great Southern Tradition Find all tin flips 2.0%
- Floof Seeker Find all Floofs 1.8%