Amnesia: The Bunker
Give it 5 hours
What the data shows
- In the first 2 hours almost 1 in 4 reviews are negative (22%); after 7h it's 1 in 30 (3%).
- Fully opens up by hour 7.
- 38% of players who start reach the ending.
- The biggest drop-off is between “Enlisted” (Found the Adminstrator's office) and “Gave the All Clear” (Released the emergency lockdown): from 100% to 70% of starters.
- 83% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 12,960 Steam reviews in every language. Median playtime in a sample of 295 reviews: 9.4h for positive, 4.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (83% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Enlisted Found the Adminstrator's office. 100%
- Gave the All Clear Released the emergency lockdown. Most players quit here 70% −30
- Got Introduced Survived first encounter with the beast. 68% −2
- Napoo Finished the game. 38% −30
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (44)
story milestone ending side
- Enlisted Found the Adminstrator's office. 100%
- Gave the All Clear Released the emergency lockdown. 70%
- Got Introduced Survived first encounter with the beast. 68%
- Saboteur Blew up a door with a barrel. 59%
- Pit Master Burnt a corpse to a nice char. 50%
- Arsonist Lit up a fuel puddle. 48%
- Culinary Specialist Used meat to lure rats away from a corpse. 48%
- Chemical Weapon Expert Used gas on the beast. 44%
- Flint & Steel Acquired the lighter. 44%
- Signalman Heard the message on the radio. 44%
- Chaplain Discovered the beast's nest in the chapel. 43%
- Memorialist Retrieved the Foreman's dogtag. 42%
- Munitions Expert Found the Dynamite. 42%
- Toolist Found the Cutters. 41%
- Cut It Off Blocked the beast's path out of a hole. 39%
- Explosives Technician Found the detonator handle. 39%
- Napoo Finished the game. 38%
- Scarper Escaped the bunker. 38%
- Easy Breather Acquired the gas mask. 38%
- Canonnier Acquired the shotgun. 38%
- Toy Collector Acquired the rabbit doll. 34%
- Cartographer Found all the maps. 26%
- Beast Master Sent the beast back into the screaming darkness. 26%
- Improviser Blew open a door with a shotgun. 26%
- Trickster Hurt the beast by triggering a trap. 25%
- Sentimentalist Showed the beast the bunny. 24%
- Tinkerer Disarmed a trap. 19%
- Extreme Ratter Blew up lots of rats with a single grenade. 16%
- Shell Shocked Shot at the visions in the tunnels. 15%
- Life Preserver Got the cutters and locked the cell again without the German Prisoner dying. 14%
- Nope, c'est trop! Quit the game right as things got interesting. 13%
- Codebreaker Opened all the lockers. 13%
- Pack Rat Found all pocket bags. 13%
- Ratter Blasted a rat with a shotgun. 8.6%
- Toy Fanatic Re-acquired the rabbit doll. 7.8%
- Cleithrophobist Opened every vent and cut every chain. 7.7%
- Librarian Retrieved every note. 6.5%
- Revisionist Completed the game on a custom difficulty level. 6.0%
- Efficiency Expert Never dropped nor stored an item. 5.7%
- Got It In One Completed the game without saving. 5.7%
- Roastmaster Burnt a lot of dead bodies. 5.5%
- Toot Sweet Completed the game faster than all developers at Frictional. 5.4%
- In Recovery Completed the game on Shell Shock difficulty. 5.3%
- Croix de Guerre Collected all the other achievements. 4.1%