IndieSimulationStrategy
Do Not Feed the Monkeys 2099
Give it 5 hours
Gets good by 5h then rated almost like by veterans
Fully opens up by 7h rated like by long-time players
Started playing 86% of owners
Steam reviews 69% positive of 1,149
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (43%); after 7h it's 1 in 4 (26%).
- Fully opens up by hour 7.
- 86% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,167 Steam reviews in every language. Median playtime in a sample of 297 reviews: 10.3h for positive, 4.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (85.8% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (35)
- Neodog The gizmograph is man's best friend. 100%
- Big Crunch If you keep working like this, you might collapse. 79%
- Zoomorphic The Friends of the Monkeys have learned the basics about these beautiful animals. 76%
- Metamorphosis This MonkeyVision specimen has achieved its full potential. 64%
- Chain Reaction There ain't no such thing as a free lunch, but there are discounts. 53%
- Polymorphic The Amateur Zoologists have learned about a wide variety of primates. 52%
- Convergence Where two can chat, three can chat. 49%
- Magic Number Abracadabra, call and speak! 47%
- Xenomorphic The Masters in Primatology have observed primates from the whole wide universe. 39%
- Xenolinguistic Taking notes on the primates' behavior is essential. 39%
- Cosmic Inflation Your profits grow at an exponential rate when you invest wisely. 36%
- Chrononaut These relics hold stories from the past. 33%
- Big Bang Every outcome requires a catalyst. 29%
- Star Person Celebrities' calls can be soporific. 25%
- Neutron Your capacity for independent thinking needs to improve. 25%
- Quantum That's quite a bit of money 22%
- Newspad There's a reason they're called investigative articles. 19%
- Band-limited Channel Filk the music, help your folks! 18%
- Fabric of Spacetime As in the case of speed, you need time and space to get a quality suit. 18%
- Work Principle No time to monkey around when there's work to be done. 18%
- Anti-particle There are people who only know how to be contrarian. 15%
- Holistic Investigation The real crime would be not testifying. 14%
- Infinite Improbability A good cosmic traveler never throws in the towel. 14%
- Futuristic Manifesto You didn't have to show the artist. 13%
- The Law of Robotics Thanks for being honest with dyslexic androids. 13%
- Particle The omega particle awaits those who follow the rules. 12%
- Theory of Everything You have to know how to eat a little of everything. 11%
- Kessler's Syndrome It takes seven objects to make a collection... or a pile of junk. 11%
- Brown Dwarf That waffly is going to eat me out of house and home. 9.0%
- Electron Your capacity for independent thinking merits a failing grade. 8.3%
- Madtrix Have you tried to reboot the universe? 7.9%
- Proton Your capacity for independent thinking is progressing adequately. 6.9%
- Escape Pod Without a plan B, this could have ended very badly. 6.8%
- Missing Link People who don't fit in are expelled. 6.5%
- Hive Mind You can't consider yourself part of the swarm if you don't know every section of our market. 4.9%
Steam page Updated: 2026-10-20.