IndieRPGStrategy
Rift Wizard 2
Give it 20 hours
Gets good by 20h then rated almost like by veterans
Started playing 19% of owners
Steam reviews 92% positive of 779
What the data shows
- In the first 2 hours 1 in 6 reviews are negative (17%); after 20h it's 1 in 25 (4%).
- The opening is criticised less than in 79% of games we track.
- Few early reviews, so this is a rough estimate.
- Only 19% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 787 Steam reviews in every language. Median playtime in a sample of 299 reviews: 30.7h for positive, 4.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (19.1% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (37)
- First Win Win a game 100%
- Brisk Wizard Win a game in less than 1000 turns total 62%
- Three Wins Win 3 games 50%
- Massive Damage Deal a total of 15000 or more damage in one turn 42%
- Instant Win Defeat a level in 1 turn 40%
- Oner Win the Oner trial 34%
- Five Wins Win 5 games 34%
- Pyromancer Win the Pyromancer trial 23%
- Back to Back Win 2 consecutive runs 22%
- Electromancer Win the Electromancer trial 20%
- Ten Wins Win 10 games 20%
- Manamancer Win the Manamancer trial 19%
- Phytomancer Win the Phytomancer trial 18%
- Limited Spellbook Win the Limited Spellbook trial 18%
- Cryomancer Win the cryomancer trial 17%
- Ferromancer Win the Ferromancer trial 17%
- Sanctumancer Win the Sanctumancer trial 17%
- Necromancer Win the Necromancer trial 16%
- Fast Wizard Win a game in less than 500 turns total 15%
- Hemomancer Win the Hemomancer trial 14%
- Improviser Win the Improvisor trial 13%
- Menagerist Win the Menagerist trial 13%
- Staff Abuser Win the Staff Abuser trial 12%
- Triple Win Win 3 consecutive runs 9.4%
- Giant Slayer Win the Giant Slayer trial 8.9%
- Mutant Masher Win the Mutant Masher trial 8.4%
- Quad Win Win 4 consecutive runs 6.3%
- Turbo Wizard Win a game in less than 250 turns total 5.8%
- Weekly Run Win a Weekly Run 5.8%
- Blood Rites Win the Blood Rites trial 5.2%
- Mutated Run Win a Mutated Run 5.2%
- Zoologist Unlock the entire bestiary by killing each monster once 4.7%
- Flawless Win the flawless trial 4.7%
- Quint Win Win 5 consecutive runs 4.7%
- Wild Magic Win the Wild Magic trial 4.7%
- Archmage Win each archmage trial 4.2%
- Amnesiac Win the Amnesiac trial 3.7%
Steam page Updated: 2026-10-21.