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Section 13
ActionAdventureIndie

Section 13

May 26, 2025 Steam: Mostly Positive

Give it 10 hours

Gets good by 10h then rated almost like by veterans
Fully opens up by 20h rated like by long-time players
Started playing 60% of owners
Steam reviews 71% positive of 918

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 928 Steam reviews in every language. Median playtime in a sample of 294 reviews: 11.6h for positive, 7.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (59.5% of owners), so people who bought the game and never launched it don't count.

Story milestones aren't labeled yet; all achievements are listed below.

All achievements (42)
  • Home Sweet Home Arrived at the Command Center for the first time. 100%
  • Better, Faster, Stronger Tried your hand at some recreational genetic modification. 78%
  • Safe and Sound Located a Safe Room. 71%
  • Nuts and Bolts Made some aftermarket modifications to your weapons. 64%
  • Something for Everyone Damage six enemies simultaneously. 61%
  • No Refunds Did some shopping. 61%
  • The Working Dead Survived your first office party. 59%
  • Emergency Clearance Accessed a Restricted Area. 56%
  • Nice to Meet You Made first (?) contact with the Nephilim. 51%
  • Handoff Meeting Acquired a biometric security… device… 48%
  • Hard Shutdown Did some high-risk IT work on an out-of-control machine down in The Crucible. 44%
  • Three Birds, One Stone Eliminate three enemies simultaneously with a single bullet. 42%
  • Going Down Boarded the Cargo Elevator. 40%
  • Guarded Recruited Agent Boy Scout. 37%
  • [hacker voice] I'm In Opened the secure door in the Parking Level. 34%
  • Snake Eater Eliminate five enemies consecutively without being detected. 33%
  • Blast Mining Made your own path. 33%
  • Merit Adjustment Unlocked the second tier of Agent Upgrades. 32%
  • Leap of Faith Kill an Overseer mid-charge. 32%
  • Near-Death Experience Got revived by an ally. 31%
  • Platinum Cardholder Acquired 3 Platinum Synaptic Enhancements in a single run. 31%
  • CPR Revived a fallen ally. 30%
  • Gun Nut Filled all the perk slots on a single weapon. 29%
  • Flushed Entered the Sanitation Tunnels. 28%
  • What's Up, Doc? Recruited Agent Beaker. 27%
  • Miserly Hit a credit balance of 5,000 during a run. 27%
  • Welcome to Earth Kicked the Nephilim's ass. 26%
  • This Could Have Been an Email Recruited Agent Scalpel 24%
  • Who Ya Gonna Call? Defeat a Specter while it’s in Astral state. 22%
  • From Dusk Till Dawn Kill 5,000 enemies. 17%
  • Rock and Roll Clean up some fallen concrete while fighting the Exosuit. 15%
  • Rushmore Enlarge your cranium twice in one run. 15%
  • Oddly Familiar Got lost somewhere in the back of the building. 12%
  • Fully Loaded Completed the armory wall. 10%
  • Well Red Unlocked all of Agent Red's casefiles. 7.4%
  • Thesis Complete Unlocked all of Agent Beaker's casefiles. 6.6%
  • Concerning Hobbies Acquired all weapon attachment packs. 5.0%
  • The Truth is Out There Unlocked all of Agent Boy Scout's casefiles. 4.7%
  • Self Evaluation Unlocked all of Agent Scalpel's casefiles. 4.7%
  • Individual Contributor Defeated the Nephilim on difficulty 3 or higher by yourself. 3.4%
  • Clocked Out Defeated the Nephilim on difficulty 3 or higher in multiplayer. 2.4%
  • Circling Back Discovered a hidden ending. 2.0%
Steam page Updated: 2026-10-20.

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