THE 4 SINS
The first 3 hours are a test
What the data shows
- In the first 2 hours most reviews are negative (90%); after 3h it's most (70%).
- The opening is criticised more than in 100% of games we track.
- At least 54% of players who start reach the ending.
- The biggest drop-off is between “招魂秘术” (完成招魂仪式) and “真诚认罪” (认识到自己的过错): from 94% to 71% of starters.
- 85% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,122 Steam reviews in every language. Median playtime in a sample of 299 reviews: 4.5h for positive, 3.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (84.8% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- 重返故地 解锁故事背景 100%
- 招魂秘术 完成招魂仪式 94% −6
- 真诚认罪 认识到自己的过错 Most players quit here 71% −23
- 元二的回忆 真诚认罪 ≥54% −18
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (26)
story milestone ending side
- 重返故地 解锁故事背景 100%
- 招魂秘术 完成招魂仪式 94%
- 五年时光 解锁程柏的故事 86%
- 亲密好友 解锁王琴琴的故事 80%
- 人体招魂符 累计触发5次惊吓点 79%
- 得力助手 解锁张莉的故事 75%
- 晋升之路 解锁费强的故事 73%
- 真诚认罪 认识到自己的过错 71%
- 元二的回忆 真诚认罪 54%
- 被猫选中的人 在小猫的带领下穿过竹林 32%
- 第二种选择 侥幸心理 29%
- 照片主角 完成程柏单线任务 27%
- 内心深处 完成王琴琴单线任务 25%
- 鬼迷心窍 完成费强单线任务 22%
- 路痴的灾难 追逐失败两次 20%
- 暗恋苦果 完成张莉单线任务 19%
- 柜子在哪里 未能成功躲进柜子两次 17%
- 青山镇忠实居民 解锁体验四个主要角色 6.7%
- 我就摸鱼 把你们豆沙了(狐假虎威版) 3.1%
- 我就满血 怎么,我就是不掉血! 2.4%
- 我就倒霉 怎么,这么快就找到了! 2.0%
- 我就自杀 怎么,还能自杀? 0.6%
- 我就会找 怎么,服不服? 0.4%
- 我就不躲 怎么,我就是不躲了! 0.1%
- 我就狂鲨 把你们豆沙了!!! 0.1%
- 我就会躲 怎么,行不行? 0.1%