DayZ
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (59%); after 35h it's 1 in 6 (18%).
- Fully opens up by hour 35.
- The opening is criticised more than in 88% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 35% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 472,576 Steam reviews in every language. Median playtime in a sample of 292 reviews: 282.5h for positive, 595h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (35% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (13)
story milestone ending side
- Act of mercy Killed my first infected. 100%
- Bodily Needs Ate and drank something. 78%
- Geared Equipped a firearm, a melee weapon and a backpack. 61%
- Pacify Killed an infected soldier. 45%
- Field cook Cooked a steak on a stick. 23%
- Lobotomy Killed twenty survivors or infected with a head-shot. 23%
- Babyface Shaved my face. 12%
- Natural instincts Gutted a deer. 11%
- I'm the firestarter Ignited fire using a matchbox, a road flare and a hand drill. 3.1%
- Marksman Killed a survivor at more than three hundred meters. 3.1%
- Close and personal Killed fifteen survivors with any melee weapon. 1.7%
- Heal the world Applied bandages on other survivors thirty times. 1.4%
- You have the right... Handcuffed ten people. 1.4%