IndieRPGSimulation
Sucker for Love: Date to Die For
Give it 1 hour
Gets good by 1h almost every game dips in hours 2–3
Fully opens up by 4h rated like by long-time players
Started playing 79% of owners
Steam reviews 95% positive of 1,363
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (20%); after 4h it's 1 in 45 (2%).
- Fully opens up by hour 4.
- Few early reviews, so this is a rough estimate.
- 79% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,383 Steam reviews in every language. Median playtime in a sample of 292 reviews: 4.8h for positive, 2.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (79.3% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (11)
- Welcome to Sacramen-Cho Die or go missing. 100%
- Nope. Back away from a threat hiding behind a door. 98%
- BFFs Help Nanni through her messy breakup. 84%
- Bad Kitty! Spray Nyanlathotep. 73%
- True Strength Prove your strength to Billie. 70%
- Thirst Quencher Spray Rhok'zan. 68%
- Lost and Found Return all 5 beloved keepsakes to their rightful owners. 63%
- Trigger Discipline Resist the urge to bonk Nanni with your bass. 61%
- Welcome to the Green Woods Thanks for playing! 58%
- Iron Cog Hrngh... Colonel.... I'm trying to sneak around... 31%
- The G.O.A.T. Survive Buck's final encounter without dying once. 28%
Steam page Updated: 2026-10-20.