FEZ
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 6 reviews are negative (18%); after 7h it's 1 in 35 (3%).
- The opening is criticised less than in 76% of games we track.
- 20% of players who start reach the ending.
- Most players drop off before “Kill screen” (Get to the end): only 20% of starters get there.
- 82% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 16,379 Steam reviews in every language. Median playtime in a sample of 297 reviews: 10.6h for positive, 6.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (81.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Kill screen Get to the end. Most players quit here 20% −80
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (12)
story milestone ending side
- Get a cube Find your very first cube shard. 100%
- Equal and opposite Find an Anti-Cube. 53%
- Mightier than the sword Find the Writing Cube artifact. 35%
- Cryptographer Break the code. 31%
- Achievement unlocked RTRTLTRTRTLTLTLT 28%
- A numbers game Find the Counting Cube artifact. 23%
- Kill screen Get to the end. 20%
- Warp zone Reactivate all 5 warp gates. 20%
- Haikus not epics Find the Tome artifact. 18%
- Phrenologist Find the Skull artifact. 15%
- Sum total Find ALL collectibles. 9.6%
- Hexahedronaut Collect all 32 Golden Cubes and 32 Anti-Cubes. 9.6%