Gone Home
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (33%); after 3h it's 1 in 7 (14%).
- Fully opens up by hour 3.
- 100% of players who start reach the ending.
- Only 17% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 18,571 Steam reviews in every language. Median playtime in a sample of 300 reviews: 2.8h for positive, 1.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (17.3% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Gone Home Completed the game. 100%
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (10)
story milestone ending side
- Gone Home Completed the game. 100%
- Intuitive Guessed the combination to Oscar's safe before finding the code. 34%
- Letters to Katie Completed the game having found all 23 of Sam's journal entries. 21%
- This Old House Opened the secret bookshelf in the guest room from the outside. 20%
- Nesting Instinct Returned Christmas Duck to his rightful place. 20%
- Meow Meow Meow Found Mitten's secret diary. 19%
- Wet Bandit Turned on every faucet in the house at once. 16%
- Homerunner Completed the game in less than 1 minute with no Modifiers enabled. 14%
- Behind the Scenes Activated all Commentary Nodes with the Developer Commentary Modifier enabled. 11%
- Speedreader Completed the game having found all 24 journal entries, with no Modifiers enabled, in less than 10 minutes. 9.8%