Blood Bowl 2: Legendary Edition (Classic)
Give it 10 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (60%); after 35h it's 1 in 7 (14%).
- Fully opens up by hour 35.
- The opening is criticised more than in 89% of games we track.
- 12% of players who start reach the ending.
- Most players drop off before “Grand exterminator”: only 12% of starters get there.
- 80% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 9,210 Steam reviews in every language. Median playtime in a sample of 298 reviews: 41.3h for positive, 17.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (80.3% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Grand exterminator You have completed the Campaign and saved the Old World Most players quit here 12% −88
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (31)
story milestone ending side
- Unassailable defence You won a match without conceding a Touchdown (League or Campaign) 100%
- One down! Who's next? You have won the first match of the Campaign 89%
- Made-to-measure team You have created a team 81%
- Expert strategist You have studied the composition of an opposition team 71%
- Cheerleaders You have hired Cheerleaders for your team 63%
- The Grim Reaper You have lost a player in a match (League or Campaign) 47%
- Misanthrope You have won a match in a solo league 43%
- New Coach You have levelled up as coach 43%
- Beat it! You pushed 3 opposition players off the pitch in the same match (League or Campaign) 38%
- To the slaughterhouse You have bought and fired a player without him even playing a match 33%
- Real-life opponent You have faced a coach in a multiplayer league 30%
- Competitor You have arrived in a competition final 30%
- Spike! magazine award You have reached a Fan Factor of 10 28%
- Accomplished Coach You have won a match in a multiplayer league 24%
- Favour of the Amethyst College You have trained a team until it has killed 5 opponents (League or Campaign) 22%
- Unnatural You made Mutated a player by increasing his level 22%
- Favour of the Jade College You have a team whose value is greater than 1900 21%
- Newbie manager You have hired a member of staff for a team and purchased an enhancement for its stadium 18%
- What a pity You gained an “MVP” mention for a dead player (League or Campaign) 15%
- Not so fast! You intercepted opponent's Pass (League or Campaign) 14%
- In dodge we trust You finished a match with an elf team without incurring any injuries (League or Campaign) 13%
- Grand exterminator You have completed the Campaign and saved the Old World 12%
- Outstanding Coach You have reached the maximum level as coach (20) 9.2%
- Coliseum You have improved a stadium to its maximum level 6.6%
- Agility at its best You have taught an Agility skill to a Dwarf player 6.5%
- Horned Rat You mutated a Skaven player with the Horns skill 3.0%
- Favour of the Grey College You have trained a player to level 7 2.6%
- Favour of the Golden College You have trained a team to a treasury level of 500,000 1.6%
- Law of Market You bought a player in the transfer market 0.7%
- Golden goose You sold a level 7 player on the transfer market 0.5%
- Blood Bowl expert You have won all the Achievements 0.4%