ActionIndie
School Labyrinth
Give it 1 hour
Gets good by 1h almost every game dips in hours 2–3
Started playing 76% of owners
Steam reviews 83% positive of 790
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (30%); after 3h it's 1 in 3 (30%).
- 76% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 804 Steam reviews in every language. Median playtime in a sample of 297 reviews: 6.5h for positive, 1.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (76.2% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (9)
- Escaped Escaped School Labyrinth on a difficulty level of hard or less. 100%
- yabe Breaking the glass of a door with a basketball 71%
- Suspicious! Use the buzzer while being spotted by the enemy 40%
- firefighter Stun 3 or more enemies at once. 25%
- Replaced Escaped School Labyrinth on a difficulty level of nightmare. 14%
- OD Lots of pills in one play. 9.1%
- Wing Drank too many energy drinks and grew wings. 7.0%
- masochist Clear with three or more bindings. 6.8%
- completely cleared Difficulty Nightmare, clear with bindings. 6.2%
Steam page Updated: 2026-10-20.