140
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 10 reviews are negative (10%); after 5h it's 1 in 35 (3%).
- Fully opens up by hour 5.
- The opening is criticised less than in 91% of games we track.
- 61% of players who start reach the ending.
- The biggest drop-off is between “10001100-01” (Complete the first stage) and “10001100-10” (Complete the second stage): from 100% to 80% of starters.
- Only 57% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,747 Steam reviews in every language. Median playtime in a sample of 297 reviews: 2.3h for positive, 1.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (56.7% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- 10001100-01 Complete the first stage 100%
- 10001100-10 Complete the second stage Most players quit here 80% −20
- 10001100-11 Complete the main game 61% −19
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (8)
story milestone ending side
- 10001100-01 Complete the first stage 100%
- 10001100-10 Complete the second stage 80%
- 10001100-11 Complete the main game 61%
- 10001100-100 Complete the fourth stage 24%
- 10-00110001 Complete the first mirror stage 14%
- 01-00110001 Complete the second mirror stage 8.5%
- 11-00110001 Complete the third mirror stage 6.5%
- 001-00110001 Complete the fourth mirror stage 4.6%