IndieSimulation
Vampire Therapist
Give it 7 hours
Gets good by 7h then rated almost like by veterans
Started playing 95% of owners
Steam reviews 94% positive of 1,031
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (19%); after 7h it's 1 in 55 (2%).
- The opening is criticised less than in 75% of games we track.
- Few early reviews, so this is a rough estimate.
- 95% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,045 Steam reviews in every language. Median playtime in a sample of 296 reviews: 8.8h for positive, 3.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (95% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (34)
- First Blood Found your first cognitive distortion. 100%
- Dark Pupil Learned about cognitive distortions. 90%
- Confident Cowboy Got five distortions correct in a row. 84%
- Bloodsuckin' Buckaroo Drank fresh blood for the first time. 77%
- Holstered up Learned 5 cognitive distortions. 75%
- First Blood Part II Completed your first client session. 69%
- Nice Shootin' Got ten distortions correct in a row. 60%
- Lurid Detail Survived Lord Luridus's session. 36%
- Flawless Victory Had a flawless client session. 32%
- Distortionception Found a distortion within a distortion. 21%
- Theatre Buff Let Edmund perform his monologue. 21%
- Master of the Mind Got twenty distortions correct in a row. 20%
- Concentrating Compadre Kept perfect focus during meditation. 18%
- Distortion Master Found at least one of each cognitive distortion. 18%
- Harmonious Healing Helped Dr. Drayne find himself. 17%
- Flattery Will Get You Everywhere Gave Isabella something to smile about. 16%
- Stanislavski's Bane Helped Edmund realize the dark truth. 16%
- Data Driven Helped free Meddy from a dark influence. 15%
- Historical Preservation Saved an ancient vampire. 14%
- Into the Moonrise Completed the game. 14%
- Diligent Desperado Completed Andromachos's entire quiz. 14%
- A Vampire of Taste Showed your quality — of the very highest. 14%
- Ashcroft's Enemy Suggested some tasteful nudity. 11%
- Two to Tango Complete your first couples therapy session. 6.8%
- There Ought to Be Clowns Defended a clown who didn't need help. 6.6%
- Vive la France Learned all you could about the French Revolution. 5.7%
- Carry On My Wayward Son Rescue a discontented child. 5.5%
- Gimme That Old Time Religion Help a client find a new path. 5.3%
- Mortal Temptations Take a chance on love. 5.2%
- Shot in the Dark Misidentify a malcontent. 4.6%
- True Believer Had faith in modern political systems. 4.6%
- Bachanalia Showed deep interest in musical theory. 4.2%
- Mean Hombre Ruined someone's night. 3.1%
- Slow Learner Avoided using later cognitive distortions. 1.9%
Steam page Updated: 2026-10-20.