AdventureCasualIndieRPG
Dysfunctional Systems: Learning to Manage Chaos
Give it 3 hours
Gets good by 3h almost every game dips in hours 2–3
Started playing 42% of owners
Steam reviews 75% positive of 786
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (41%); after 3h it's 1 in 7 (15%).
- Only 42% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 782 Steam reviews in every language. Median playtime in a sample of 295 reviews: 3.5h for positive, 2.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (41.9% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (11)
- Follower Listen to your mentor. 100%
- Undertones 97%
- Role Reversal Boss around your mentor. 82%
- Good Job! Way to take responsibility. 74%
- Damned if you do, Damned if you don't Darn. 60%
- Rebel You don't need a reason. 56%
- A Woman of Her Word Respect your conditions. 52%
- Clever Girl Convince your mentor to listen. 48%
- Foul Mood Tell off your mentor and boss him around. 40%
- Earthen Paragon By the book, through and through. 38%
- I AM THE LAW This is how we're going to do things. 38%
Steam page Updated: 2026-10-20.