Cash Cleaner Simulator
The first 3 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (49%); after 20h it's 1 in 30 (4%).
- Fully opens up by hour 15.
- The opening is criticised more than in 77% of games we track.
- 32% of players who start reach the ending.
- Most players drop off before “Certified Ending Enthusiast”: only 32% of starters get there.
- 97% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 8,156 Steam reviews in every language. Median playtime in a sample of 300 reviews: 31.6h for positive, 6.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (97.2% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Certified Ending Enthusiast Complete the story and reach an ending. Play it once. Overthink it forever. Most players quit here 33% −67
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (26)
story milestone ending side
- Strapped In Create a proper strapped money pack like a real pro. 100%
- Oinkvestment Send your first deposit to the Piggy Bank. 76%
- Cut to the Chase Avoid the ink by ignoring instructions. Classic you. 66%
- Made It, Ma! Reach reputation level 25. Started from the bottom. Flexing at the top. 47%
- Blockbuster Wrap a full money block in plastic. 43%
- Goal Met, Pig Fed Hit your savings milestone. All oinks aside — well done. 36%
- Rainmaker Purchase the holy grail of flex: the moneygun. 33%
- Certified Ending Enthusiast Complete the story and reach an ending. Play it once. Overthink it forever. 33%
- Money to Burn Set $100,000 on fire. Could’ve funded an indie game. But hey — watching it burn is art too. 27%
- Laundromat Inc. Use a coin to wash your stuff in the industrial washer. Insert coin. Eject crisp cash and absolutely zero regret. 23%
- Quantum Catastrophe Find the cat!! Open the box. Confirm the cat’s... overwhelming aliveness. 22%
- Purr Agreement Pet the cat. You've just made a very powerful friend. 21%
- Express Delivery Send $1,000,000 through your shady delivery network. One million reasons not to ask for a tracking number. 21%
- Small Change, Big Order Sort 1,000 coins using the coin sorter. Big results often come from small change. 18%
- Marked and Muted Sort 1,000 marked bills using the bill sorter. Some bills scream “trap”. You shut them up. 18%
- Out of Bounds Leave the system on your own terms. We see you, rebel. And we kinda like it. 15%
- Index Zero Attach your first warehouse label. Sticking with progress. Because order doesn’t organize itself. 15%
- Order of the Hundreds Complete 100 orders. At this point, you don’t need a medal. You need a union. 14%
- Slam Dunk Kingpin Score 200 hoops. NBA is shaking. 12%
- Roll Call Assemble your first coin roll. From pocket chaos to perfect formation. 12%
- Notes of Anarchy Own every piece of rebellious currency art. 11%
- Exhibit M Complete the compendium of marked bills. Some people collect art. You collect evidence. 10%
- A Perfect Pair Buy a second speaker. One for the grind, one for the unwind. 8.6%
- Detective Find all UV images. Apparently, ultraviolet makes everything confess. 4.2%
- Heads or Tales Fill the compendium with every type of coin. Chance writes the tale. You wrote the ending. 3.9%
- Foam Party for One Remove every type of stain using foam at the workbench. Guest list: you. Dress code: spotless. And unlike most parties, this one ends without a mess. 3.7%