Teslagrad
Give it 5 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (36%); after 7h it's 1 in 15 (7%).
- Fully opens up by hour 7.
- The game has no story achievements, so drop-off points can't be measured.
- Only 40% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,492 Steam reviews in every language. Median playtime in a sample of 295 reviews: 6.6h for positive, 4.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (39.8% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (36)
story milestone ending side
- The Guardian Orb 100%
- Long for a savior 84%
- Foreign nation of Motorland 82%
- Wild Grues 80%
- Long for a family 74%
- Foreign nation of Angloria 63%
- Glorious Alliance 54%
- Crafting Iron Lice 52%
- Raiding Barbarians 52%
- Glorious Coronation 49%
- City of Teslagrad 48%
- Grand Ambition 46%
- Oleg's Duty 46%
- Long for a past 43%
- Glorious Rule 42%
- Castle of Teslagrad 41%
- Foreign nation of Mesmer 41%
- Crafting Power Plants 39%
- The Guardian Fernus 39%
- Captured Grues 35%
- Crafting Volt Walkers 35%
- Warbred Grues 35%
- Failed Ambition 34%
- Fathers Alertnes 34%
- The Guardian Faradeus 33%
- Resourceful Father 29%
- Tower of Teslagrad 29%
- Kings Grudge 28%
- Kings Vengeance 28%
- Lone Ambition 28%
- Conquered Barbarians 25%
- Serving Barbarians 23%
- Kings Grief 23%
- Protective Father 22%
- Oleg's Grief 22%
- Oleg's Adoption 21%