A Difficult Game About Climbing
Give it 5 hours
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (21%); after 5h it's 1 in 11 (9%).
- 100% of players who start reach the ending.
- Only 14% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 5,783 Steam reviews in every language. Median playtime in a sample of 296 reviews: 10.9h for positive, 6.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (13.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Peak Climb all the way up to the peak of the mountain. 100%
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (5)
story milestone ending side
- Peak Climb all the way up to the peak of the mountain. 100%
- True Ending Find the hidden true ending. 99%
- Escape Find a way to leave this place. 18%
- The Meaning Of Suffering Reach the Peak 50 times. 3.7%
- The True Meaning Of Suffering Escape 50 times. 2.2%