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The Inn-Sanity
Adventure

The Inn-Sanity

Jan 9, 2025 Steam: Overwhelmingly Positive

Hooks you almost right away

Gets good by 1h almost every game dips in hours 2–3
Fully opens up by 3h rated like by long-time players
Started playing 93% of owners
Steam reviews 96% positive of 1,669

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 1,703 Steam reviews in every language. Median playtime in a sample of 294 reviews: 3.5h for positive, 2.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (93.3% of owners), so people who bought the game and never launched it don't count.

Story milestones aren't labeled yet; all achievements are listed below.

All achievements (23)
  • Welcome to the hotel You have checked into your room. 100%
  • Day 0 Survivor You have survived to the beginning of the first day. 96%
  • Day 1 Survivor You have survived to the beginning of the second day. 88%
  • Tick Tock BOOM You distracted the monster and lured it into the room. 83%
  • Day 2 Survivor You have survived to the beginning of the third day. 81%
  • Long Days Gone You have survived until the beginning of the seventh day. 75%
  • Let the Water Flow You've returned water to the hotel. 72%
  • When will this end? You have survived until the beginning of the eighth day. 71%
  • Lady in White You said goodbye to the White Lady. 69%
  • Let There Be Light! You have restored the power to the hotel. 68%
  • Judgment Day You have survived to the last day in the hotel. 68%
  • Radioman You have set up your antenna and sent out a distress signal. 67%
  • Hello, Neighbor You brought your neighbor a first aid kit. 64%
  • Indulgence You convinced the priest to spare your neighbor. 62%
  • I'll give the world a second chance You decided to return to Robin and leave the shadow behind. 60%
  • Doomsday Prepper You have collected all available food on the floor. 57%
  • Shepard's Method You convinced the priest to let you live. 56%
  • Fast Packing You collected all the things in the girl's room. 46%
  • Prognostic You have drawn the dark letters three times. The dark end got a little closer. 30%
  • I Need It More You found a first aid kit and decided to keep it for yourself 29%
  • Chaos Theory You helped the professor guess the nature of the infection. 28%
  • New life You accepted the shadow's invitation and were transformed. 26%
  • Dark Embrace You let the darkness in and killed the priest. 18%
Steam page Updated: 2026-10-20.

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