Dex
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (51%); after 10h it's 1 in 25 (4%).
- Fully opens up by hour 10.
- The opening is criticised more than in 79% of games we track.
- 46% of players who start reach the ending.
- Most players drop off before “New circle” (Helped an old man off the street): only 69% of starters get there.
- Only 42% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,574 Steam reviews in every language. Median playtime in a sample of 297 reviews: 14.4h for positive, 2.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (41.7% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- New circle Helped an old man off the street Most players quit here 69% −31
- Back to the kitchen Rescued Shen 66% −3
- Twice beaten, twice shy Defeated an old acquaintance for the second time 55% −11
- Anti-terrorist Neutralized the TruBody gang 54% −2
- Bad Cop, Cyber Cop Bested a war machine 53% −1
- Dex Completed the game 46% −7
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (32)
story milestone ending side
- Thug Reached level 5 100%
- Silver-tongued Successfully used the Convince option in a dialog 86%
- Sniper Performed a headshot 83%
- Lock, stock and barrel Picked 10 locks 78%
- New circle Helped an old man off the street 69%
- Gods of Beauty Opened the safe in the Aphrodite 66%
- Back to the kitchen Rescued Shen 66%
- Assassin Performed 20 Takedowns in a single playthrough 61%
- Mercenary Reached level 10 60%
- Ready-Set-Energo! Drank more than 10 Energo Colas 57%
- Twice beaten, twice shy Defeated an old acquaintance for the second time 55%
- Anti-terrorist Neutralized the TruBody gang 54%
- Professional Maximized a Major skill to level 6 53%
- Bad Cop, Cyber Cop Bested a war machine 53%
- Runner Reached level 15 50%
- Cyborg Installed 7 implants 49%
- Dex Completed the game 46%
- Happy ending Reunited ill-fated lovers 43%
- I am invincible! Showed THE Armagear hacker who's boss 39%
- From Prague with love Opened the safe on the Eclipse 38%
- PTSD Forced Mitchell to confront his past 37%
- Hackers and children first Didn't leave anyone behind 37%
- Papers please! Exposed Crash's identity to the world 36%
- Software Engineer Upgraded a software to its maximum level 36%
- Light 'em up Acquired the laser gun 36%
- Farewell-we-miss-you Opened Ellie's eyes 33%
- Haven't you been busy? Met the original 31%
- Collector Sold all the antiques to Hank 25%
- The tranquil Found Soto 23%
- Elevator pitch Got crushed by an elevator 19%
- Out with the old Met the new BiofarmTech receptionist 17%
- Tricks of the trade Had a taste of all the 'professionals' 12%