Aliya: Timelink
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 13 reviews are negative (8%); after 5h it's 1 in 55 (2%).
- The opening is criticised less than in 93% of games we track.
- At least 100% of players who start reach the ending.
- Only 53% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 9,835 Steam reviews in every language. Median playtime in a sample of 299 reviews: 7.4h for positive, 3.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (52.6% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The Truth Ending 1 Complete ≥100%
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (5)
story milestone ending side
- The Truth Ending 1 Complete 100%
- Pioneer a New Path 79%
- Embrace the Journey of Fate 43%
- Return to the Gilded Cage 40%
- Hold on to the Final Happiness 34%