Splatter - Zombiecalypse Now
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (24%); after 3h it's 1 in 20 (5%).
- Fully opens up by hour 3.
- 33% of players who start reach the ending.
- The biggest drop-off is between “First Steps into the Rain” (Reach the end of the first level) and “A surge of deepest satisfaction” (Defeat the cellar inhabitant): from 100% to 74% of starters.
- Only 36% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,470 Steam reviews in every language. Median playtime in a sample of 294 reviews: 4.6h for positive, 2.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (35.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- First Steps into the Rain Reach the end of the first level. 100%
- A surge of deepest satisfaction Defeat the cellar inhabitant. Most players quit here 74% −26
- The crawling disease Survive the worm invasion 62% −12
- Guns without Brains Obtain automatic guards for the village 51% −10
- Where even light failed Solve the village's insect problem 47% −5
- Flow with the current Survive the electric chase 45% −1
- Public transport madness Survive the subway journey 39% −6
- Less human than expected Eliminate the threat in the laboratory 35% −4
- Put an end to this Finish the story 33% −2
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (36)
story milestone ending side
- First Steps into the Rain Reach the end of the first level. 100%
- Can't touch this Kill 50 enemies without getting hurt 96%
- Nothing in common but the enemy Allow the looter to live. 74%
- A surge of deepest satisfaction Defeat the cellar inhabitant. 74%
- Seven at one stroke Blow up 7 enemies with a single explosion 71%
- Ultrakill! Achieve a x10 multiplier 68%
- The crawling disease Survive the worm invasion 62%
- Guns without Brains Obtain automatic guards for the village 51%
- Survival of the Unfit Help all 6 park defenders to survive 50%
- Not known for their wits Dissolve 5 zombies in acid 48%
- Where even light failed Solve the village's insect problem 47%
- Flow with the current Survive the electric chase 45%
- Collateral Damage Destroy 2,000 environment objects 45%
- Industry-scale harvesting Shred 100 monsters with the harvester 41%
- Public transport madness Survive the subway journey 39%
- Just like when I was young Survive the ambush at the schoolyard 39%
- It must be Art erm... what? 38%
- Spare a dollar? Find $5,000 37%
- Reasonably well armed Acquire all weapons in story mode 37%
- Less human than expected Eliminate the threat in the laboratory 35%
- Light up the dark Bring the lighthouse back to life 34%
- Can't trust anyone Prevent the looter from obtaining a weapon 34%
- Salvage what's left Help the refugees at the factory 33%
- Put an end to this Finish the story 33%
- A shimmer in the darkness Find all parts of the golden gun 28%
- Secret Cave Find the secret cave behind the bushes 27%
- SKiller Defeat a boss with just the pistol 27%
- Wrecking ball Defeat a boss without getting hurt 26%
- A Key moment The key to everything, and then some 25%
- MO-MO-MONSTERKILL! Achieve a x20 multiplier 21%
- One more layer between them and me Find all pieces of the flak jacket 19%
- Survivor Score 50k in survival mode 18%
- Club of 100,000 Score 100k in survival mode 16%
- Lord of War Upgrade all weapons to Max level 15%
- This is Madness! Score 250k in survival mode 14%
- This madness had to stop Finish the story on "maniac" difficulty 14%