Only If
The first 2 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (52%); after 3h it's 1 in 6 (16%).
- Fully opens up by hour 3.
- The opening is criticised more than in 80% of games we track.
- At least 40% of players who start reach the ending.
- Only 24% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 5,973 Steam reviews in every language. Median playtime in a sample of 300 reviews: 2.8h for positive, 1.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (24.1% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Wincest! Complete the White Pawn Scenario. ≥40% −60
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (10)
story milestone ending side
- You're not Santa, get out. Screw around in the fireplace. 100%
- Move along, pervert... Stop looking at the damn picture. 71%
- Wincest! Complete the White Pawn Scenario. 40%
- Crackpot. A sizeable achievement. 39%
- Something Sweet... Solve Vinny's riddle on your first attempt. 31%
- Insane. Welp, there you go. 28%
- Was any of that real? Complete the Black Pawn Scenario. 27%
- You have no idea what you're doing, do you? Press E on every single bloody thing. 25%
- One Day. Find the developer's future game concept art. 20%
- Quality. Complete the last level with a single bullet. 20%