ActionIndie
GET EVEN
Give it 7 hours
Gets good by 7h then rated almost like by veterans
Fully opens up by 10h rated like by long-time players
Started playing 29% of owners
Steam reviews 76% positive of 1,822
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (51%); after 10h it's 1 in 8 (12%).
- Fully opens up by hour 10.
- The opening is criticised more than in 79% of games we track.
- Only 29% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,828 Steam reviews in every language. Median playtime in a sample of 289 reviews: 9.7h for positive, 4.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (29.1% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (40)
- Call the plumber Sabotage the plumbing to distract ADS security. 100%
- Locked and loaded Collect three ammo clips during one stay in the Asylum. 82%
- Fuel to the fire Let a pair of cultists roam free. 78%
- Involuntary manslaughter Scan Albert Hall's dead body. 63%
- Beyond the veil Escape the Asylum. 63%
- Assuming direct control Assimilate an enemy. 61%
- Painful memories Recall the aftermath of the kidnapping. 58%
- Survivor syndrome Let Mr. Boyce survive the ADS heist. 58%
- Unreliable narrator Discover the truth about Jasper's murder. 54%
- Broken Recall your loss. 53%
- Summary of doom Discover the true mastermind behind the kidnapping. 52%
- Transcendence Leave the world of memories. 52%
- Quick fix Solve the electricity problem properly and let John Lyndon get his kick. 47%
- Disowned Say ''Good-bye''. 46%
- Overdose Survive a bad trip in the Asylum garden. 46%
- Strong man saves helpless woman Collect all evidence on Grace's kidnapping. 44%
- Untraceable Infiltrate a memory without triggering defence mechanisms. 41%
- Action hero Eliminate all criminals in the main room of their hideout in 30 seconds. 38%
- Where's my music? Distract Walt Kaufmann. 37%
- It's 5 o'clock Get John some water. 32%
- Convert Let John Keating survive till the Party and confront him on his new beliefs. 29%
- In extremis Collect all evidence from J's dying minutes. 28%
- Cogito ergo sum Unlock a hidden memory. 25%
- Die another day Scan Albert Hall while he is alive. 25%
- Ghost Warrior Reach the meeting spot in the marshes without raising an alarm. 25%
- Wolf in sheep's clothing Collect all evidence on Rose Atkins. 25%
- Clean job Break into the building where Jasper is held without raising an alarm. 24%
- Benefit of the doubt Help Jared escape his captors. 24%
- There is no cake Let Kiddo survive to see the party. 24%
- Cleaning up the mess Collect all evidence from the warehouse murder case. 23%
- Inside job Collect all evidence in the kidnappers' hideout. 22%
- Chronic survivor Help Boyce escape the Asylum. 21%
- Eyes of a cat Recognise the living dancer before he attacks. 19%
- I confess! Collect all evidence on the ADS heist. 18%
- In the lions den Collect all evidence on the secret hideout of the criminal mastermind. 16%
- Non omnis moriar Make peace with Grace. 15%
- Diagnosis Collect all evidence in Building B. 14%
- Tough Love I will always be with you... 14%
- Intensive treatment Collect all evidence in Building C. 12%
- Gnosis Unlock all hidden memories. 11%
Steam page Updated: 2026-10-19.